USING GAMES AND INTERACTIVE METHODS FOR TEACHING ENGLISH AT A2 LEVEL
Keywords:
Keywords: A2 level, language games, interactive methods, communicative competence, ESL/EFL pedagogy, learner motivationAbstract
Abstract: The effective teaching of English at the A2 level requires methods that go beyond traditional teacher-centered instruction and instead focus on communication, motivation, and learner engagement. This article examines the role of games and interactive methods in English language teaching at the A2 level, drawing on sociocultural theory, second language acquisition principles, and communicative language teaching (CLT). Through a literature review and classroom observations, the study highlights the benefits of integrating games—both digital and traditional—into the classroom. Findings indicate that interactive activities not only increase learner motivation but also facilitate the acquisition of vocabulary, grammar, and communicative skills. However, their success depends on careful design, alignment with learning objectives, and teacher readiness. The article concludes that games and interactive methods should be considered central to A2-level pedagogy, providing opportunities for meaningful communication and long-term retention.