GAMIFICATION AS A TOOL TO INCREASE ENGAGEMENT IN ENGLISH LESSONS FOR PUPILS
Keywords:
: gamification, English language teaching, pupils’ engagement, motivation, digital learning, educational gamesAbstract
This article explores the use of gamification as an effective pedagogical tool to increase pupils’ engagement in English language lessons. Modern educational environments require innovative approaches to maintain learners’ motivation and active participation. Gamification—integrating game-like elements such as points, badges, levels, competitions, storytelling, and rewards—creates an interactive learning environment that enhances cognitive and emotional involvement. This study examines the theoretical basis of gamification, its psychological impacts on learners, and its practical application in English classes. The results of previous scientific research demonstrate that gamification strengthens vocabulary retention, improves reading and speaking skills, increases classroom participation, and fosters positive attitudes toward learning English.
This article explores the use of gamification as an effective pedagogical tool to increase pupils’ engagement in English language lessons. Modern educational environments require innovative approaches to maintain learners’ motivation and active participation. Gamification—integrating game-like elements such as points, badges, levels, competitions, storytelling, and rewards—creates an interactive learning environment that enhances cognitive and emotional involvement. This study examines the theoretical basis of gamification, its psychological impacts on learners, and its practical application in English classes. The results of previous scientific research demonstrate that gamification strengthens vocabulary retention, improves reading and speaking skills, increases classroom participation, and fosters positive attitudes toward learning English.