THE EFFECTS OF GAMIFICATION-BASED INSTRUCTION ON LEARNERS’ MOTIVATION AND ENGAGEMENT IN ENGLISH LANGUAGE LEARNING
Keywords:
gamification, motivation, engagement, English language learning, rewards, higher education, classroom participationAbstract
Gamification refers to the use of game elements (points, badges, levels, leaderboards, quests, and rewards) in non-game settings such as education. In English language learning, sustaining motivation and engagement is often challenging due to anxiety, fear of mistakes, monotonous tasks, and limited interaction. This study investigates the effects of gamification-based instruction on university learners’ motivation and engagement in English classes. Using an experimental design, the research compares an experimental group taught with structured gamification elements and a control group taught with conventional instruction. Data were collected through motivation questionnaires, engagement observation checklists, and learning performance tasks. Results indicate that gamification increased students’ attendance consistency, participation frequency, task completion rate, and willingness to communicate. Learners also reported higher enjoyment and lower anxiety. The study concludes that gamification can effectively enhance motivation and engagement when aligned with clear learning objectives and fair assessment practices.