TEXNIKUM TALABALARIGA INGLIZ TILINI O‘RGATISHDA O‘YINLI TEXNOLOGIYA LARNING AHAMIYATI
Keywords:
Gamification, interactive methods, motivation, vocational education, communicative competence, classroom activities.Abstract
This article discusses the effectiveness of game-based learning technologies in the English classroom of vocational schools. It highlights how interactive games can reduce language anxiety, increase student engagement, and help master professional terminology more effectively.
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Published
2026-02-14
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Articles