DEVELOPING INCLUSIVE EDUCATION THROUGH STEAM AND 4K COMPETENCIES
Keywords:
inclusive education, STEAM, 4K competencies, special educational needs, integrated learning.Abstract
This scientific article analyzes the pedagogical significance of integrating STEAM (Science, Technology, Engineering, Art, Mathematics) and 4K competencies (critical thinking, creativity, communication, and collaboration) in inclusive education. It examines practical applications and their role in improving educational effectiveness. The study highlights how integrating STEAM and 4K approaches supports the cognitive activity, social adaptation, and creative development of children with special educational needs. Furthermore, the article discusses how STEAM and 4K approaches can be implemented at different stages of education, from preschool to school and extracurricular education centers.
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Published
2026-03-09
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