USING INTERACTIVE GAMES AND MOBILE APPLICATIONS IN TEACHING ENGLISH

Authors

  • Kabilova Kamola Author
  • Jasmina Abdurashidovna Avazova Author

Keywords:

interactive games, mobile applications, digital learning, English language teaching, gamification, educational technology, Wordwall, Kahoot, Duolingo, communicative competence, motivation, learner autonomy.

Abstract

The integration of interactive games and mobile applications into English language teaching transforms traditional lessons into dynamic, engaging, and learner-centered experiences. These digital tools enhance motivation, enable individualized learning, develop communication skills, and create a meaningful environment where language is acquired naturally through practice and play.

References

1. Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.

2. Godwin-Jones, R. (2011). “Emerging Technologies: Mobile Apps for Language Learning.” Language Learning & Technology, 15(2).

3. Nation, I. S. P. (2001). Learning Vocabulary in Another Language. Cambridge University Press.

4. Stockwell, G. (2010). “Using Mobile Phones for Vocabulary Activities: Examining the Effect of the Platform.” Language Learning & Technology.

5. Beatty, K. (2013). Teaching & Researching Computer-Assisted Language Learning. Routledge.

6. Kukulska-Hulme, A. (2009). “Will Mobile Learning Change Language Learning?” ReCALL Journal, Cambridge University Press.

Published

2025-11-28

How to Cite

[1]
2025. USING INTERACTIVE GAMES AND MOBILE APPLICATIONS IN TEACHING ENGLISH. Ustozlar uchun. 84, 4 (Nov. 2025), 64–67.