INFORMATIKA FANINI O‘QITISHDA GAMIFIKATSIYA METODOLOGIYASINING PEDAGOGIK-PSIXOLOGIK ASOSLARI
Keywords:
Kalit so‘zlar: gamifikatsiya, MDA modeli, ta’lim motivatsiyasi, raqamli pedagogika, informatika o‘qitish metodikasi, kognitiv yuklama.Abstract
Annotatsiya. Mazkur maqolada oliy ta’lim tizimida informatika fanini o‘qitishda gamifikatsiya metodologiyasidan foydalanishning pedagogik va psixologik asoslari ilmiy jihatdan chuqur tahlil qilinadi. Gamifikatsiyaning nazariy modellari, xususan MDA modeli, ta’lim motivatsiyasini shakllantirish, kognitiv faollikni oshirish hamda algoritmik tafakkurni rivojlantirishdagi ahamiyati yoritiladi. Tadqiqot natijalari gamifikatsiya metodik jihatdan asoslangan holda qo‘llanilganda ta’lim samaradorligi sezilarli darajada oshishini ko‘rsatadi.
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