DEVELOPMENT AND IMPLEMENTATION OF OPTIMIZATION AND AUTOMATION METHODS FOR CREATING AND ANIMATING 3D CHARACTERS USING FRAMEWORKS FOR CONTROLLING BONE STRUCTURES IN BLENDER

Authors

  • O'tkirbekova Madinabonu Ravshanbek qizi Author
  • Beknazarova Saida Safibullaevna Author

Keywords:

3D Character Animation, Automated Rigging, Bone Structure Control, Procedural Skeleton Generation, Dynamic Weight Distribution, Animation Pipeline Optimization, Blender Framework, Python Scripting, Character Morphology, Real-time Rendering, Automation in 3D Modeling.

Abstract

Efficient, flexible, automated means of character creation and animation 
are in demand due to the quick transformations in digital content creation and real-time 
rendering technologies. The old workflows of character rigging and bone manipulation 
for animation never were really in favor of creative scaling and iterative capability as 
they were quite demanding time-wise with rather manual intervention required. In this 
paper, a new framework is suggested for optimizing and automating the processes of 
3D character creation and animation, with special attention paid to procedural bone 
generation and control in Blender.  

References

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Animation. New Riders.

Published

2025-10-04

How to Cite

DEVELOPMENT AND IMPLEMENTATION OF OPTIMIZATION AND AUTOMATION METHODS FOR CREATING AND ANIMATING 3D CHARACTERS USING FRAMEWORKS FOR CONTROLLING BONE STRUCTURES IN BLENDER. (2025). ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 78(1), 373-378. https://journalss.org/index.php/obr/article/view/1845