DEVELOPMENT AND IMPLEMENTATION OF OPTIMIZATION AND AUTOMATION METHODS FOR CREATING AND ANIMATING 3D CHARACTERS USING FRAMEWORKS FOR CONTROLLING BONE STRUCTURES IN BLENDER
Keywords:
3D Character Animation, Automated Rigging, Bone Structure Control, Procedural Skeleton Generation, Dynamic Weight Distribution, Animation Pipeline Optimization, Blender Framework, Python Scripting, Character Morphology, Real-time Rendering, Automation in 3D Modeling.Abstract
Efficient, flexible, automated means of character creation and animation
are in demand due to the quick transformations in digital content creation and real-time
rendering technologies. The old workflows of character rigging and bone manipulation
for animation never were really in favor of creative scaling and iterative capability as
they were quite demanding time-wise with rather manual intervention required. In this
paper, a new framework is suggested for optimizing and automating the processes of
3D character creation and animation, with special attention paid to procedural bone
generation and control in Blender.
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