THE IMPACT OF INTERACTIVE GAMES ON ENGLISH VOCABULARY ACQUISITION

Authors

  • Ismoilov Azizjon Umarjonovich Author

Keywords:

interactive games, vocabulary acquisition, English language learning, gamification, motivation, memory retention, second language acquisition, pedagogical benefits, engagement.

Abstract

This article explores the significant influence of interactive games on the 
acquisition of English vocabulary among second language learners. It critically 
examines how engaging game-based activities foster a more dynamic and effective 
learning environment compared to traditional methods. The discussion covers the 
psychological and pedagogical benefits of gamification, including enhanced 
motivation, reduced anxiety, and improved memory retention through contextualized 
learning and repeated exposure. The article also provides insights into various types of 
interactive games, both digital and non-digital, and their practical implementation in 
diverse educational settings to optimize vocabulary development.

References

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Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and

Literacy. Palgrave Macmillan.

3.

Lightbown, P. M., & Spada, N. (2013). How Languages Are Learned (4th ed.).

Oxford University Press.

4.

Nation, I. S. P. (2001). Learning Vocabulary in Another Language. Cambridge

University Press.

5.

Oxford, R. L. (1990). Language Learning Strategies: What Every Teacher

Should Know. Newbury House.

6.

Prensky, M. (2000). Digital Game-Based Learning. McGraw-Hill.

Published

2026-02-19

How to Cite

THE IMPACT OF INTERACTIVE GAMES ON ENGLISH VOCABULARY ACQUISITION. (2026). ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 87(3), 317-321. https://journalss.org/index.php/obr/article/view/19358