VIZUAL ROMANLARNING MADANIY TA’SIRI VA O‘QUVCHILAR TOMONIDAN QABUL QILINISHINING O‘ZIGA XOS JIHATLARI

Authors

  • Abduqayumova Kamola Abdufattoyevna Author

Keywords:

Kalit so‘zlar: vizual roman, media madaniyati, interaktiv media, o‘quvchi qabuli, fandom, gender, sotsiolingvistika, raqamli madaniyat.

Abstract

 
Annotatsiya.  Ushbu  maqolada  vizual  romanlarning  zamonaviy  media 
makonidagi o‘rni, ularning madaniy ta’siri hamda o‘quvchi qabuli  masalalari tahlil 
qilinadi. Vizual romanlar bugungi raqamli jamiyatda nafaqat ko‘ngilochar vosita, balki 
til,  madaniyat,  gender  qarashlari  va  ijtimoiy  qadriyatlarni  shakllantiruvchi  media 
mahsulot sifatida ham ahamiyat kasb etmoqda. Maqolada vizual romanlarning yoshlar 
dunyoqarashiga ta’siri, fandom madaniyatining shakllanishi hamda interaktivlikning 
o‘quvchi hissiyotlariga ta’siri ilmiy nuqtai nazardan yoritilgan. 

References

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1. Understanding Media — McGraw-Hill, 1964.

2. Representation: Cultural Representations and Signifying Practices — Sage

Publications, 1997.

3. Convergence Culture: Where Old and New Media Collide — New York

University Press, 2006.

4. Cavallaro D. Anime and the Visual Novel: Narrative Structure, Design and Play

at the Crossroads of Animation and Computer Games. McFarland, 2010.

5. Ryan M.-L. Narrative as Virtual Reality. Johns Hopkins University Press, 2001.

6. Wardhaugh R. An Introduction to Sociolinguistics. Blackwell Publishing, 2010.

Published

2026-06-09

How to Cite

Abduqayumova Kamola Abdufattoyevna. (2026). VIZUAL ROMANLARNING MADANIY TA’SIRI VA O‘QUVCHILAR TOMONIDAN QABUL QILINISHINING O‘ZIGA XOS JIHATLARI . TADQIQOTLAR, 87(8), 354-360. https://journalss.org/index.php/tad/article/view/33255