THE EFFICACY OF GAMIFICATION IN ENHANCING VOCABULARY ACQUISITION AMONG SECONDARY LEVEL ESL LEARNERS
Keywords:
Keywords: Gamification, Second Language Acquisition (SLA), Vocabulary Acquisition, Self-Determination Theory, Ludic Pedagogy, Flow State, Lexical Retention, Digital Learning Platforms.Abstract
Abstract
This article explores the intersection of Ludic Pedagogy and Second Language
Acquisition (SLA). As traditional rote memorization faces criticism for low
engagement levels, gamification—the application of game-design elements in non-
game contexts—offers a promising alternative. This study examines how digital
platforms such as Kahoot! and Quizlet impact lexical retention and student motivation.
References
References
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